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The Gamification of Work - Uses of Games in Workplaces

The Gamification of Work - Uses of Games in Workplaces

Emmanuelle Savignac
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Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named "gamification". In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation...) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace. 

Abstract: Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named gamification .

Anno:
2017
Casa editrice:
John Wiley & Sons, Incorporated
Lingua:
english
Pagine:
203
ISBN 10:
1786301237
ISBN 13:
9781786301239
File:
PDF, 2.61 MB
IPFS:
CID , CID Blake2b
english, 2017
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